
Michael Abrash - Wikipedia
This reunited him with id Software 's John Carmack, who was chief technology officer there at the time. Michael Abrash was a columnist in the 1980s for the magazine Programmer's Journal. The articles were collected in the 1989 book, Power Graphics Programming.
Watch Michael Abrash and John Carmack talk about the rosy …
Sep 28, 2018 · Abrash is Oculus's chief science officer, focused on R&D for the VR technology of five, 10, 20 years from now. He helped John Carmack program Quake, and today the two work at Oculus...
The Egos at Id - WIRED
Aug 1, 1996 · Once John Carmack's guru, Michael Abrash is currently his right-hand man. They work side by side, Carmack writing engine code and passing it to Abrash, who optimizes it for elegance and...
Michael Abrash Interview (Quake, Game Programming) - YouTube
New interview with Michael Abrash - legendary programmer who worked with John Carmack on Quake.
Michael Abrash - The Doom Wiki at DoomWiki.org
On March 28, 2014, virtual reality headset company Oculus VR published a statement saying that Michael Abrash has joined their company as Chief Scientist. This marked his second direct collaboration with John Carmack, who was the company's Chief Technology Officer.
John Carmack - Raanan Bar-Cohen
To me it’s quite remarkable that Michael Abrash and John Carmack have been reunited at Oculus and now at Facebook. They drove much of the innovation in first person 3D games while at id Software, with games such as Doom and Quake.
Michael Abrash - Building the Open Metaverse
He was graphics lead for the first two versions of Windows NT, teamed with John Carmack on Quake, worked on the first two versions of Microsoft’s Xbox, and helped develop virtual reality at Valve. He is also the author of several books, including Michael Abrash’s Programming Black …
Michael Abrash - Cesium
He was graphics lead for the first two versions of Windows NT, teamed with John Carmack on Quake, worked on the first two versions of Microsoft’s Xbox, and helped develop virtual reality at Valve. He is also the author of several books, including Michael Abrash’s Programming Black …
The problem John Carmack, the driving technical force behind DOOM and Quake, faced when he designed Quake was that in a complex world, many scenes have an awful lot of polygons in the frustum.
Michael Abrash on Valve - How I Got Here, What It’s Like ... - Reddit
Apr 13, 2012 · Michael Abrash programmed Quake alongside John Carmack and contributed design elements to the Xbox and Xbox 360. It took years for Gabe to convince Michael to join Valve .
- Some results have been removed