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  1. An OpenGL library | GLFW

    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input …

  2. Download - GLFW

    Feb 23, 2024 · GLFW source code and binary distribution download links.

  3. Documentation - GLFW

    License GLFW is under the zlib/libpng license, which permits modification, distribution and use in closed source software. Example code Below is a short example of setting up a window and OpenGL …

  4. Getting started - GLFW

    GLFW provides a timer that returns the number of seconds since initialization. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.

  5. GLFW: Introduction

    GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and …

  6. GLFW: Introduction to the API

    GLFW_COCOA_MENUBAR specifies whether to create the menu bar and dock icon when GLFW is initialized. This applies whether the menu bar is created from a nib or manually by GLFW.

  7. GLFW: Main Page

    GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and …

  8. FAQ | GLFW

    GLFW is a small C library that lets you create and manage windows, OpenGL and OpenGL ES contexts and Vulkan surfaces, enumerate monitors and video modes as well as handle inputs such as …

  9. Window guide - GLFW

    This guide introduces the window related functions of GLFW. For details on a specific function in this category, see the Window reference. There are also guides for the other areas of GLFW. …

  10. Compiling GLFW

    GLFW uses CMake to generate project files or makefiles for your chosen development environment. To compile GLFW, first generate these files with CMake and then use them to compile the GLFW …