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Microsoft released a tech demo of its WHAMM (World and Human Action MaskGIT Model) "game engine." The research project showed that the model could ...
When developing Quake at id Software in the mid-1990s, John Carmack used an ... a 17-inch 1280x960 .28mm monitor or a 21-inch 1600x1200 model. The more expensive PC bundle would set you back ...
Still, who are we to complain when John Carmack, the lead programmer behind ... as picked by the PC Gamer team. The original Quake 2 was created by a handful of people—a few designers ...
The response among fans has ranged from disdain to anger, but the demonstration had a prominent defender: John Carmack, one of the programmers and co-creators of the original Quake. The Game ...
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