News

The €4 million facility boasts five arenas where customers can gear up with virtual reality headsets, in-game weapons and experience custom-built games. The growing experience economy – or the ...
In short, Virtual Game Cards are a way to share games from your digital library with anyone. They are meant to act exactly like a physical game card, meaning you can “give” it to another ...
Infinite Reality’s ideas for Napster include creating branded, 3D virtual spaces for virtual concerts, social listening parties and other community-based experiences; selling merchandise ...
Study explores how characteristics of communications networks affect development of shared social identity, group performance. ScienceDaily . Retrieved April 16, 2025 from www.sciencedaily.com ...
VividQ has announced that it has accomplished a world first: enabling existing game content on a 3D holographic display. Call of Duty: Modern Warfare 2 is the first game ported to a hologram ...
Meta Platforms leads in VR, focusing on metaverse development with products like ... take ultimate responsibility for the content. Virtual reality (VR) has been around since the 1990s, but the ...
Innovative infant wearable uses artificial intelligence for at-home assessments of early motor development. ScienceDaily . Retrieved April 14, 2025 from www.sciencedaily.com / releases / 2025 / 03 ...
San Francisco city leaders are changing the development plan for a portion of the SoMa neighborhood by removing requirements that favored the creation of new office space. The Board of Supervisors ...
Foster carers are using virtual reality technology to aid their understanding of the lived situations children in their care may have faced. Carers can view scenes dealing serious social issues ...
The new tech aims to ease anxiety for those affected by large numbers of people and loud noise. The robot is able to help serve and interact with customers, and has already caused a stir. The ...
Traditional training methods to elicit reliable verbal disclosures have remained ineffective, driving interest in using immersive virtual reality (VR ... Figure 2. Flow Diagram of the literature ...