2025 But let's look at this critically — is John Carmack really that much of a pioneer? Well... yes. Even if he'd stopped at making the id Tech 1 engine that shaped Doom and a legacy of several ...
John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS.
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
From Ars Technica’s interview with John Carmack: Whether the iOS devices will reach that same level of performance before the next console generation ships is quite an interesting question. There are ...