Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a ...
John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
John Carmack seemingly "solved" the problem by ... Also read: Ripping and Tearing: 3 Decades of Doom "Greatness requires obsession," Kim says, and Carmack's obsession with technology is undeniable.
3 with Dangerous Dave ... by nearly tenfold. But Carmack wasn’t satisfied. He saw a bigger opportunity: Carmack implemented Binary Space Partitioning (BSP) in DOOM. This technique had never ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained how Carmack single-handedly and permanently changed the scope of both gaming and ...
Like Tetris, Doom should be remixed and reimagined for eternity, even if Eternal worked as a conclusion to Doom Slayer's story.
Carmack writes on Twitter ... such as the Doom and Quake trilogy, to standalone headsets. The VR adaptations have been downloaded millions of times, according to Team Beef. On Quest 3, they also ...
Tae Kim is a senior technology writer at Barron's and author of the new book The Nvidia Way. In this podcast, best-selling author Morgan Housel interviews Kim for a conversation about: The early days ...
If you remember the early days of Doom, John Carmack created that ... There's this one story in the book where a manager of the Tegra 3 Project, which is a chip, was late, and he was having ...