Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a ...
John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
A true gaming pioneer Doom is one of the most successful and influential video games ever created, and John Carmack was the lead programmer behind this groundbreaking project. Carmack went above ...
But Carmack wasn’t satisfied. He saw a bigger opportunity: Carmack implemented Binary Space Partitioning (BSP) in DOOM. This technique had never been used in video games before. It allowed the ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained how Carmack single-handedly and permanently changed the scope of both gaming and ...
Like Tetris, Doom should be remixed and reimagined for eternity, even if Eternal worked as a conclusion to Doom Slayer's story.
Carmack writes on Twitter that he got id Software employees ... The three-person Team Beef ported classic first-person shooters from the studio, such as the Doom and Quake trilogy, to standalone ...
Tae Kim is a senior technology writer at Barron's and author of the new book The Nvidia Way. In this podcast, best-selling author Morgan Housel interviews Kim for a conversation about: The early days ...
If you remember the early days of Doom, John Carmack created that, and then Quake was the game that Carmack made, which every PC gamer knows is the first multiplayer 3D graphics game. It was just ...