Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a ...
John Carmack seemingly "solved" the problem by ... Also read: Ripping and Tearing: 3 Decades of Doom "Greatness requires obsession," Kim says, and Carmack's obsession with technology is undeniable.
John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
Like Tetris, Doom should be remixed and reimagined for eternity, even if Eternal worked as a conclusion to Doom Slayer's story.
3 with Dangerous Dave ... by nearly tenfold. But Carmack wasn’t satisfied. He saw a bigger opportunity: Carmack implemented Binary Space Partitioning (BSP) in DOOM. This technique had never ...
After making various compromises through Doom 3, Quake 4 and Rage to meet the platforms of the day, while pioneering various ingenious graphical techniques through the end of John Carmack’s ...
One of the founders of id Software, John Romero ... id Software founder John Carmack to discuss the release of Doom 30 years ago. The chat will be held at 8 pm GMT (3 pm Eastern time).
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
His credits include Wolfenstein 3D, Doom, Doom II ... the VR and classic gaming community - including John Carmack. If you ever played Quake 3 back in the day, the Quake 3 VR footage above ...