John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS.
2025 But let's look at this critically — is John Carmack really that much of a pioneer? Well... yes. Even if he'd stopped at making the id Tech 1 engine that shaped Doom and a legacy of several ...
Now, Id Software co-founder and former Oculus CTO John Carmack says he tried lobbying the Microsoft-owned studio for the chance to get those ports offered as official VR versions on Quest ...
TL;DR: John Carmack, a key figure in FPS and VR gaming, shared his views on VR's niche status, emphasizing standalone headsets like Meta Quest as VR's biggest success. He noted that AAA VR content ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
From Ars Technica’s interview with John Carmack: Whether the iOS devices will reach that same level of performance before the next console generation ships is quite an interesting question. There are ...
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