John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS.
When Carmack coded for 28 hours straight ... spawn from id Tech (including GoldSrc/Source from Valve and its games), John Carmack's place as an industry pioneer would long be solidified.
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
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