Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a ...
As one of the fathers of the FPS genre and the programmer responsible for both Doom and Quake's smooth gameplay, John Carmack ...
but work on the project began in November 1992. As with many modern projects, id Software developers faced delays, and the game's code still wasn't ready for release. John Carmack seemingly ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained how Carmack single-handedly and permanently changed the scope of both gaming and ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
Oculus CTO John Carmack, the lead programmer for classic ... with the language and environment. He is also still working on its standard library, with plans for cross-platform support further ...