It was a milestone for John Carmack, who had been unable to pull off textured surfaces in Hovertank, the team’s previous—and first—3D first-person shooter. “He was up all the time.
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView ... incredibly expensive machine designed for 3D rendering and simulation – was only capable ...
Business coach Terry Kim has posted an extended thread highlighting the achievements of John Carmack. Kim explained ... Doom and the eventual full-3D-logic Quake wouldn't exist at all without ...
Oculus CTO John Carmack, the lead programmer for classic games such as Doom, Quake and Wolfenstein 3D who joined the VR company in 2013, took to the Google+ group of Racket, the Lisp/Scheme-family ...
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