Cain described beginning work on Fallout solo in the middle of 1993, creating the earliest iteration of its iconic 2D isometric engine. Fallout's first full team photo showed just 9 people ...
I'm the kind of sicko who would rather die than give up Fallout 1 and 2's delicious 2D isometric art, but I can't deny that I'm impressed by the Project Arroyo team's first teasers for its remake ...