Speaking to Xbox Wire, David Swenson, the campaign creative director for Modern Warfare III, explained: “It’s an evolution in Call of Duty campaigns and an evolution of how players experience it.
STALKER 2 includes Pripyat as an explorable space, and in the exact same hotel room that Call of Duty had players take their shot from, you can find a high-powered sniper rifle. There's also a ...
it is equally likely he goes rogue like in the original Call of Duty: Modern Warfare 2 campaign. As for Makarov, it is hard to imagine the terrorist being anything but a villain, and his existence ...